A Primer on the Eastern Lands PDF Featured
****Newly Released! (2 products for 1)
This 65 page mini-gazeteer is a detailed descriptive treatise on the lands of the east on the continent of Domum. It contains information on over 20 regions, including governments, political relationships, races, local economies, terrain features and the climate and ecology. It also includes a group of beasts of burden which are indigencious to the harsh desert and cold mountain climates - camels, llamas, and alpacas. Included are a series of regional maps with detailed roads and trade routes, and locations for 25 cities and towns.
Any who order this wonderful PDF will also recieve a digital layered version of the maps, with features which allow the addition and or removal of the various towns and trade routes and the like. This is a wonderful too for Game Masters who wish to maintin a bit of mystery in their campaigns!
Keep an eye out for a similar product for the Middle Kingdoms, Northern Kingdoms and Western Kingdoms in the many months to come.
Metal, Magic and Lore was Co-authored by Andrew D. Kozak and Vito Pandolfo. The first game product, the MML Players Rule Book (classic edition) was released in July 2007. The game is originally based on the home-brewed role-playing game melee & magic by Andrew D. Kozak, which was unpublished and dates back 2 decades.
Contributors have helped us at various points along the way, offering their ideas, input and research. They include Robert Arrigale, Clifford Jay Ph.D, Warren Kimmel, Paul Konz, R.K. Pynn (novel author) and James Smith.
While we have had quite a lengthy number of play testers, we want to offer a special "Thank You" to certain people who have offered their time, expertise, consultation, reviews, testing time with their groups, and even written materials. These include: Stuart Anderson, Father Scott Francis Binet, Bill Cassinelli, Chris "Khat" Jackson for his relentless advocacy for this game system since its release, Sergeant Matthew Mediatore (ret.), Plato Pavlatos, Erik V. Smykal, Nick Titano, Alan Tunstead and Stephen Wilcoxon.
Featured writing throughout our products includes (in order of appearance): short stories by Andrew D. Kozak and Tom Hietter, poetry by R.K. Pynn.
Thanks to our site developer, Brian Elliott and www.beenterprises.com.
Lastly, a number of you across the country have stepped forward and contributed efforts in the latter portion of 2015 into 2016. Rest assured we will publish your names once we have our products ready. We continue to expand our team of contributors across the states, and are always looking for new ideas and people.
If we have missed anyone, we send our apologies!
MML Bestiary IV - Monstrous Bipeds Featured
This 52-page Bestiary IV PDF is a defining supplement to the Metal, Magic and Lore product line. Five ancient and massive bipedal creatures which have roamed the world and pushed civilized peoples to migrate due to their sheer size and awesome power are presented. These include the aged Cyclops, ferocious Minotaurs, Narada (massive hill giants), aggressive ape-like Ogres and the dreaded menace, the Forest Troll. An in depth description of each beast is presented along with rich lore that will enhance any campaign. Players will find the addition of these creatures to be unlike any encounter they have experienced in other fantasy role-playing games.
The Bestiary IV requires the use of the MML Journeyman's Rules in order to fully enjoy the beauty, distinctiveness and power of these awesome creatures. A series of tables within the Bestiary IV will expand tables presented in both the MML Rulebook and Journeyman's Rules books.
Journeyman's Rules PDF Version Featured
The Metal, Magic and Lore Journeyman’s Rules PDF Version, 252 pages.
This extraordinary collection of expanded rules includes exciting features for GMs and players to completely customize their campaigns. Expanded combat rules including a unique approach to Two-Weapon fighting, additional alloys and weapons, and the customization of armors, weapons and enhancing of spells are included. Featured is a new magic of Alchemy – the ability for GMs and Players to create their own minor magic items.
Fantasy gaming, MML style!
This 62-page Bestiary III PDF is an exciting addition to the Metal, Magic and Lore product line, which details the attributes of 46 beasts of burden. This supplements colors the MML world with a variety of equine, bovine, canine and avian animals used by the races throughout the centuries. An in depth description of each beast is presented along with rich lore that will enhance any campaign. Players will find the addition of Beasts of Burden a perfect compliment to the MML Rulebook.
The Bestiary III is included in the original GM's Travel Sourcebook, however this version has been updated and revised with some improved information. The attribute scale also makes this supplement compatible with many D20 game systems with little effort by the Game Master.
The art of our first Premiere Artist, Ryan Pancoast, can now be seen in the games ‘Vampire: The Masquerade’ and ‘Magic: The Gathering’! Ryan is an extraordinary talent who made his foray into fantasy art with Metal Magic and Lore, and we are proud to have had him as part of our team.
We have recently been featuring new artwork from our recent artists! Brent Chumley's work can be seen on the cover of the MML Journeyman's Rules, and the revised version of 'For Lines of Bread and Steel' by RK Pynn (not yet released). He will also be doing covers fro future MML works and related releases. His work is also readily seen throughout AEGs 'Legend of Five Rings' CCG, and other works.
Jack Parra is a wonderful up-and-coming talent. His work can be seen for select weapon illustrations within the MML Journeyman's Rules, as well as maps within our novel series and upcoming adventure supplements.
This is the page where we will explain important changes & updates...
Welcome! Here we are bringing together MML players from across many of the United States as well as our friends and players in Europe!
FORUM Update - We will be reorganizing our Forum in the coming weeks, as it has grown! Many more topics have spawned from our original threads. As a result some of the permissions will be adjusted making it more accessible to some players. As well, there is a chance that some content may be affected, though we will do our best to prevent this. Please keep this in mind as you use the Forum. Thanks to all of your for your participation!
PRODUCTS - We have listened to player feedback that there are some aspects of the MML rules that are too vague. We are doing our best to take the time to ensure our newer products are thorough and clear. We are almost there!
#1. The revised edition of our novel by RK Pynn. The new editions will have limited editorial changes and a brand new fantasy cover by Brent Chumley. Ms. Pynn is working on a sequel to this wonderful novel which we are hoping to see Winter of 2014-2015.
#2. UPDATE - A Primer on the Eastern Kingdoms - This product is available for sale! Includes information on 20 countries/regions, trade and politics, languages and customs, detailed road, city and town maps, 6 beasts of burden and supplemental information on use with other products. A free addition to this in the coming days is an additional map with turn on/off features for specific map elements - useful for any GM. Price: $ 4.95 Go to the GM's Digital Products page: http://www.metalmagicandlore.com/products/pdf-digital-products/game-master-pdfs.html
#3. UPDATE - MML GM's Screens This is an officially printed full-color multi-product, with sides for the GM and sides for players, making GMing and playing easier at the play table. This product will be slightly delayed due to some rule refinement, but it is estimated late Summer or Fall 2015.
#4. Potent Magic Items This PDF will present nearly 30 magic items of all types that are not achievable within the boundaries of Alchemy alone. We have given you big beasts, we have given you Journeyman's Rules to help handle them - acquire more magic to further help this along! Estimated late Summer 2015.
#5. Character Tropes Supplement We know many players are used to character classes. Well, with these pre-templated player characters, all players need to do is choose one of the tropes, make some minor adjustments and a play group may be underway in under 30 minutes! You an also use these tropes as a guide to help select skills for your home-made characters - MML style! Estimated Summer 2015.
#6. Bestiary V: Natural Quadrupeds With the addition of the Boar, Wolf, Stag, Lion, Bear, Manticore, Reaver and several others, traveling the natural terrain of the forests and hills of Domum can be sheer treachery. Color your campaign MMl style with the addition of these natural creatures. Estimated Summer 2015.
Stay tuned for Updates!
Now in development - temporarily entitled "WAR OF THE EPOCHS" The new game of continental conflict in the Metal, Magic and Lore setting! Do you like Risk, or better yet, Axis and Allies? Do you like the fantasy of JRR Tolkein, Terry Brooks, and / or other fantasy settings? Well, here it comes. The game of conflict among the forces of good and the forces of evil, according to the Lore set forth in the MML RPH product line. Now the races of Men, Elves and Dwarves will come together to fight the uprising hordes of Orcs, the brutal coastal invasion of the Minotaurs, and the resurfacing of the long-hidden and terrified Serpenti! If you love MML, you will love this game as you will see how the wars will be waged across the continent of Domum. And, if you have friends who don't role play but love war/boardgaming - no worries! Coming in 2015!
Our research into a modern game system has given way to a separate stand-alone system, now called "Ultimate Operative". The game is 100% compatible with Metal, Magic and Lore. Soon after we will be releasing a first setting supplement, "Occult Ops" - for those of you who like modern horror, vampire and ghost hunting, magi and other paranormal stuff. In addition , we have other supplements in development.
THE VAMPIRE'S CODEX - While we do not have a site up for this yet, 5th Epoch Licensed with 20 Eyes Entertainment for J.A. Dohm's The Vampire's Codex - This is an incredible piece of work, combining the new and fresh content from J.A. Dohm and 5th Epoch's RPG engine. Compatible with MML and Ultimate Operative! Keep an eye out!
Posted in the Meetup Message Board
November 22, 2011
Anyone played Metal Magic and Lore?
I'm a huge MML fan and ran a number of demos after it came out. I dust it off every year or so, but I haven't found much interest in a campaign. My NaNoWriMo project this year was based on the campaign setup I would use if there were more interest.
Steve's Occasional Game Blog
Monday, September 9, 2013
Metal, Magic and Lore Changes My Game
I loathe character generation sessions and usually the games that require them. If you have to have the group meet and get all touchy-feely about the pusiness of generating a bloody character then chances are the game will feature everything I hate in RPGs: Unkillable characters, negotiable results of actions, whining1.
As a GM I try not to put players into games in which they need to build a "team" in order to win the day. Not always possible, and anyway, I run games in which the players can find themselves outmatched and should, under those circumstances, retreat and gather new resources with which to win the day.
But this day was unique in that I was playing rather than GMing and the Metal, Magic and Lore game system is rather more involved than the systems I usually run and play.
I recommend that anyone looking for the "old school RPG" experience check out Metal, Magic and Lore.
The writers punt MM&L in this way: "If your idea of a perfect RPG is Pathfinder, don't buy MM&L because you'll hate it.
The game is refreshing in that it is unashamedly a Combat System with role playing bolted on. Too many RPG enthusiasts feel that it is somehow a bad thing in that a game has a combat system and that it works, but for me the absence of a feasiible combat system is an indication of sloppy thinking and bendy physics that will end up nerfing something else at the worst possible time. People howl that there is no point in a combat system in a game like Call of Cthulhu because, you know, Cthulhu, but what about the times when the PCs are up against human cultists?
MM&L features believable combat that is leathally dangerous and results in believable wounds when things go wrong. The human body has over thirty hit locations in this system.
But the joy of the system lies in that all the complicated stuff happens during character generation, when simple arithmetic is required and the process can seem intimidatingly long, but really isn't any longer than a D20 build. Once the information is in the character sheet, using it in combat is relatively easy and fast in play. A combat system that results in believable combat that can be played fast enough to enjoy the process. Colour me impressed.
The skill use is a variation on the test against a difficulty mechanic, but one that works by adding four numbers, one of which might be negative and another which may be zero. If you can add you can play this system. The combat works by using the same mechanic to figure out attack and defense values, and the magic system2 uses the same mechanic to cast spells. One mechanic to rule them all and in the darkness bind them.
And it uses the case system throughout the rulebook.
I found the game as a new discovery at RetCon IV, though it has been around since 2007. There is a large community of players worldwide, larger than might be thought for a game that proudly advertises its richness and complexity in a world where gamers shy from games as simple as Kingmaker. It warms my heart that there are still people who don't fear Arithmetic in the gaming world, and that most of them are younger than me.
And I wanted to play it, as opposed to run it.
So how could I resist when Vito, one of he authors of the game, decided to try and run a campaign of MM&L at the Legendary Realms, my local friendly game store? A day after I answered the RSVP I was eagerly reading my nice hardback rulebook and building a backstory in my head. I uncovered a puzzling oversight3 in that there was no information on the longevity of the various races with the exception of Elves in the basic rulebook. Vito said that no-one had ever questioned him on that before, (probably because no-one ever wanted to play a middle-aged Dwarf before).
And that was how I happened to spend a few hours with a bunch of other people in a character generation session, and actually enjoyed the experience.
Now I just need to write my backstory.
Heard about Metal, Magic and Lore but not sure if you want to invest in another RPG system? No problem, we understand, there are a lot of systems that have made a lot of claims. And, who has the money to buy more books that won't be used? What if you buy it and you do not like it?
We have solved that dilemma for you. The MML Game System Sampler is a 64-page pdf that includes pre-generated characters of various types. Pit these characters against each other in an arena-style combat, or cast magic against the deadly arrows of the archer. The sample includes tested, and easy step-by-step instructions on how to use the system, plus all the key pages of reference directly from the MML Player's Rulebook. This is the same method we have used to instruct GMs at conventions across the country, who before, hadn't tried MML. It is proven and it works.
Try the system, see the inside features, and have fun, up and running in minutes with your friends!
These recognizable shirts display the distinctive MML logo on the front and the phrase “...Reality Sets In” on the back. They are made by Gildan, and will last for a number of years, quite surperior as tee quality goes.
Show us some love! Make your statement by being part of the MML team!
Sizes are Small, Medium, Large, X-Large, and XX-Large.
SPECIAL NOTE: These shirts do not come torn. We recommend you modify them as you see fit for you personal use.